In the spirit of keeping my gaming sanity, I've decided to continue with this blog. Here I shall cover the ongoing, weekly game I'm running, using the reissued "Rise of the Runelords" by Paizo, for use with the Pathfinder system.
For those unfamiliar with Paizo and Pathfinder, consider Pathfinder a smoothing out of a lot of the inherent clunkiness of DND 3.0/3.5, but far less streamlined than DND 4.0. Pathfinder retains the fantastic flexibility that the 3.0/3.5 D20 system provided for, allowing you to run everything from High Magic Fantasy (Neverwinter?) to Low Magic Fantasy (Tolkien). Paizo, the creator of Pathfinder, has made a specific drive to provide a detailed game universe and modules for their game.
As someone who doesn't have a lot of time to create their own modules and universe, these modules, called adventure paths, are designed to take characters from their early beginnings into super-high levels (15th - 20th).
Since I've last run games, Obsidian Portal has exploded, and, as a result, I've started a game portal there. To sum, the party consists of:
- An Elven Rogue
- A Dwarven Fighter
- A Half-Elf Druid
- A Human Cleric
- A Human Wizard
- A Human Ranger
They have recently uncovered a plot to destroy their home town of Sandpoint. After defending the town from a suprise attack by Goblins, the old friends banded together to find out where the beasts came from...
The party delved into the main source of Sandpoint's notoriety, the Glassworks, uncovering a terrible murder and covering a terrible evil...