There are two excellent blog posts out there regarding the failed MMO 'Tabula Rasa'. The posts, by a designer on another project at the same studio, and a programmer pretty high up in another internal studio in Europe.
Frankly, both blogs - after reading them both, and reading them again - are pretty scary. You see, much of what they talk about, in terms of management and morale on the Tabula Rasa team I have experienced first hand.
Now, I know that the last project I worked on is (more than likely), going to ship. It is oddly comforting and disturbing that other studios suffer the same sort of internal issues I experienced.
I'm going to take some time and digest it before I post more. I really suggest that you read those posts if you are a developer, are curious about game development, and more to the point, have been on the business end of some bad project and project development
My GameUX Summit keynote: (Dis)Assembling Games
2 weeks ago