I didn't think that this would be the case, but I'm enjoying working at a much smaller company than I did at the larger companies I've worked at so far.
I'm enjoying it for one reason: everyone in management, top to bottom, has been around long enough and have worked at enough other studios that they know what works and what doesn't work.
They are open and expect collaboration. Sitting in silence is frowned upon. When your idea is used, you are praised. When you idea isn't used, you're praised for at least suggesting something. Everyone understands that morale is more than free goodies, it is about open communication and ensuring everyone is working toward a common goal without regret.
I'm sure that this has something to do with the fact that the team is so much smaller than any other team I've worked on, and certainly much more professional.
In the end, they are all great people, and not a day goes by that I don't count myself lucky that my last job's door closed when it did, because I wouldn't have been so open to this opportunity had I still been gainfully employed.
I promise, my next entry will be something a little more relevant in terms of game design and development.
My GameUX Summit keynote: (Dis)Assembling Games
2 weeks ago